Pyramid Peril
3
Map Details
"Pyramid Peril" is the third instalment of the "Thatswhatbradsaid tries stupid ideas" series. After "Battle Angles" and "E-volution" i wanted to try one which is more traditional and the "gimmick", so to speak, being more subtle. So PP was designed with having multiple spawn drops and the teams having to split there players appropriately amongst the two.
As I mentioned, there are two spawn drops, the upper and lower spawns. The lower spawns gives the players access to there iron and diamonds near-immediately. But at the added cost of being them risking having make there way across a very precarious lava pool and a haunted mineshaft. The upper spawn has a much easier time but gives you little pre-made resources. Giving you a choice: Rush? PVP? Set-up? Assist? That my friend, if up to you.
Inspired by "Painting Panic", the main part of the map is a large, vertical staircase that connects to the three wools and connects the two spawns together. However, unlike "Painting Panic" there actually are decent supplies before the climb so a lock-down is less likely, (if you're being overpowered it will still happen, but that would happen horizontal as well as vertical).
Lime Wool: The Dark Descent. The "big one" so to speak. A mix of PVP and PVE in a long trek through a library, a... room. And a lava filled, blaze infested, bedrock NIGHTMARE. Pack some fire-resist I say! or else the odds will not be in your favour
Yellow Wool: Water-Fallen. Short, Simple and too the point. Climb, dig, get wool, get out. Oh yeah, don't get shot, that will be bad.
Purple Wool: Hmm... That sphere of lava is a funky looking wool box isn't it? I mean like, how am I meant to get into there? As long as I'm not shot I should be fine. Oh wait, this is RFW.
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